ABOUT PLAYERMAKES

A billion people will
ship their first game.

Games are one of the world’s largest creative mediums, but making one still feels like starting a software company. We are building a path that begins with play instead.

OUR BELIEF

The blank canvas is the wrong starting point.

People already change games in their heads, around tables, and inside communities. Uno has house rules. Chess has countless variants. Playground games change from one group to another. The creative act is already happening, but the software simply has not made room for it.

Playermakes starts with games that are already fun. It gives every player a simple way to express a new rule, play the result, and let other people respond with versions of their own.

THE FOUNDERS

Built together

Playermakes was started by two longtime game makers who first met as high-school roommates. Together they built AI game tools used across tens of thousands of projects, shipped games and large-scale interactive systems, and created Playermakes to bring game creation to everyone.

WHAT WE ARE BUILDING TOWARD

Playable media.

A creative format where a game can move through culture as quickly as a sound, a meme, or a short video.

01

Creation starts with play

The fastest way to understand a game is to touch it. Making should begin from that same moment.

02

Every version has a maker

Credits, source versions, profiles, and leaderboards keep the social context attached to the game.

03

Fun decides what spreads

A version earns distribution because people keep playing, sharing, and building on it.

COME PLAY

Games used to ship.
Now they evolve.

Open the feed ↗